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Interview
with Greg T. Street, Lead Designer: Microsoft Age of Empires II: The
Conquerors Expansion
ActiveWin: What are some of the
features that Microsoft Age of Empires II: The Conquerors
Expansion Pack improves over the original version? How do you think
this will add to the overall experience of playing AOE II?
Greg T. Street: We have three categories of new features:
those that reduce micromanagement (such as the
smart villagers), those that address play balance
(such as improved siege weapons), and those that bring something entirely
new to the game (such as the new civilizations and campaigns). I don't
think it is an understatement to say that the Age of Kings expansion probably
has double the content of the Rise of Rome expansion. It is almost impossible
to play a game of the Conquerors and not notice something that wasn't
present in Age of Kings, whether it is the new terrain, new icons on the
user interface, or the updated graphics on the in-game tech tree.
ActiveWin: What are some of the
more interesting technologies that have been added? Are
they available to everyone or are they unique to a civilization?
Greg T. Street: Caravan is an upgrade that increases the
production of gold by all trade units. Because
strong trade routes can really make the difference in larger
games, we gave this technology to all 18 civilizations. Heresy is designed
to help players survive huge Monk attacks--it makes your units die rather
than be converted. You still lose the unit, but at least your enemy doesn't
get it from you. In addition, each civilization has a Unique Technology
that only their civilization can research. For example, Persian Mahouts
make their War Elephants move faster. Japanese Kataparuto makes their
Trebuchets pack, unpack and fire faster.
ActiveWin: How
long was the Expansion pack in development? Did you overcome at setbacks
or set any milestones?
Greg T. Street: We started the Conquerors Expansion as soon as
Age of Kings was released to market, so it took us
about 8 months to complete. The project went very
smoothly, though we did need to redo the palette in order to have enough
white colors available for the snow terrains.
ActiveWin: Age of Empires II is
currently one of the best selling games on the market,
do you think the expansion pack will add to that success?
Greg T. Street: Absolutely. As with any Real Time Strategy
game, there were some unit and civilization
balance issues that developed after months of online play. An
expansion gave us a great time to address some of the issues by adding new
units and technologies, rather than just overhaul the system. For example,
Cavalry Archers turned out to be a little weak in AOK. In the expansion,
we added three new technologies, Bloodlines, Thumb Ring and Parthian
Shot, that benefit Cav Archers. We believe that any fan of Age of Kings
won't feel at peace until they have updated their game with the enhancements
that the Conquerors Expansion brings.
ActiveWin: How do the villagers
work smarter?
Greg T. Street: If you instruct the villagers to build a
gathering site, like a Mining Camp, they will then
start working at the appropriate resource without your having
to go back to the completed site and re-task them. Villagers assigned
to the same farm will spread out and work on any available farm. Villagers
instructed to build a wall will move to opposite ends of the wall and
work their way towards the middle.
ActiveWin: Have any cheats been
changed, removed or added to the Expansion Pack? If so,
can you give us some details?
Greg T. Street: We added a few new cheats based
on the families of the ES staff. Furious the Monkey Boy is lead artist
Duncan McKissick's son. Stormy the Wonder Dog is programmer Matt
Prichard's pooch. All of the original AOK cheats are still available.
ActiveWin: How do the units
garrison into the different war Rams? What are the limits
as to what the different rams can store?
Greg T. Street: Archers and infantry can
garrison in rams similar to the way they load Transport Ships. Only
infantry affect the ram's combat ability, by making the ram move faster
and do more damage. Battering and Capped Rams can hold 4 units. Siege
Rams can hold 6. The type of infantry does not matter--you can get the
same effect by loading Spearmen or Teutonic Knights in a ram. Because
some infantry move slowly, rams also act as armored personnel carriers,
getting your soldiers into battle. They can hop out to defend rams as
well.
ActiveWin: Do you have anything to
add?
Greg T. Street: There are so many features in the Conquerors
Expansion that it has been difficult to discuss them all. For example,
there is now an ability to produce screenshots of the entire map and the
ability to set chapters in recorded games. Obviously, these two features
work great together. We also added some minor tweaks to the interface
that are so addictive that it is hard to go back to AOK without them.
These include chats displayed in the color of the player who sent them,
and a progress bar to tell you when you are advancing to a new age. I
think the proof that the game just works is the fact that even after
play testing Age of Kings and the Conquerors expansion for well over a
year, we have no trouble getting volunteers for pick-up games around the
office!
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