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| Time:
00:00 EST/05:00 GMT | News Source:
ActiveWin.com |
Posted By: Jonathan Tigner |
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Daniel C. Robbins is a 3D User Interface Designer working at Microsoft Research. His current projects include visual presentation of large information spaces and scenarios for intelligent environments.
Click the headline above to view and experience research prototypes that span back to the 1990s, yet may give a glimpse of what's in store for future Microsoft products.
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Read Only Comments
Return to News
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Displaying Comments 1 through 3 of 3
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This is an archived static copy of ActiveWin.com.
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#1 By
8556 (12.217.111.74)
at
Tuesday, September 21, 2004 02:10:15 AM
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I don't want to ever see any of the GUIs shown in the article to become commmercial or be the basis for any new GUI's. There is a reason they didn't get out the door. I still can't figure out why MS considered Bob, a terrible interface, and Clippy, an annoying Office "feature" that thankfully coudl be turned off, to be useful tools. Don't forget the dumb cartoon dog when doing Windows XP searches. I dislike it also.
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#2 By
2960 (156.80.64.137)
at
Tuesday, September 21, 2004 08:18:49 AM
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If you want to have a good, consistent, clean user Interface you have to develop a concise, clear set of User Interface Guidelines first, and then demand that developers follow that same UIG in the development of their software.
You can criticize Apple all you want (and some of it they deserve), but one thing they absolutely, positively got right when the started with the Macintosh was the development of these User Interface Guidelines. Users of the OS and it's software came to EXPECT adherance to these guidelines, and this is the primary reason for the Mac's ease-of-use advantage. Developers that strayed typically did not do well in the Mac market.
With that said, I will be the first to say that Apple itself has strayed with the advent of MacOS X, especially in later versions and applications, but they still have far more consistancy than Windows on it's best day.
TL
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